← All articles
Balance

Balance and Gameplay

October 29, 2026 • Staff

General Overview

  • Each class keeps its original Interlude HP/MP/CP stats, plus a slight percentage HP bonus for all classes.
  • Skills that grant elemental resistance were removed. Instead, there is an elemental resistance bonus as a Passive.

Subclass System

  • Characters use all active skills, passives and toggles from the base class and from one subclass.
  • Every class learns its Interlude class skills in Interlude, no more, no less.
  • Third class only on the base class.
  • Switching between the base class and the subclass is allowed.
  • When you take a subclass, you keep the base class skin.
  • NO penalties for subclasses of different races.
  • Overlord/Warsmith subclasses enabled.
  • NO Dye restrictions.

General Changes

Frenzy
Guts
Frenzy and Guts overwrite each other.
Angelic Icon
Zealot
Angelic Icon and Zealot overwrite each other.
TotemsCan be used with any weapon and do not overwrite Frenzy or Guts.
Armor
Mastery
Heavy: two passives (Tanks and Shamans/Prophet). Light: two passives (Warriors and Mages). Robe: just one.
Weapon
Mastery
A mage subclass grants a 45% P. Atk bonus.
Atk SpdWarriors don't lose Atk Spd when they have a mage subclass.
Reanimated
Man
No corpse needed to summon it.

Bonuses by character type

Extra effects that depend on the character's third class.

MeleeCharacters who play melee have special protection against Fear.
TanksHigher chance to land the root of Arrest and Shackle.
DaggersLow chance of missing dagger skills.
ArchersRange bonus on bow skills.

Debuffs

Key debuffs don't stack: while one is active it can't be applied again, you have to wait for it to end. For example Stun Shot, Curse Fear, Arrest, Shackle, Slow and Silence.

Cancel Skill Changes

CancelRemoves the character's first 6 buffs.
ResistancesArcane Chaos, Touch of Life, Ultimate Defense and others modify the number of buffs removed by Cancel/Touch of Death.
DurationCancel, Touch, Banes and Blocks remove buffs and return them after 10 seconds.

Miscellaneous

Greater CP Potion restores 200 CP with a 2-second delay.
Greater Healing Potion restores 100 HP every 2 seconds.
Mana Potion restores 500 MP with a 2-second delay.
Atk Spd is capped at 1600.
Casting Spd is capped at 2100.
Activating the shield grants P. Def and M. Def.
Cardinals get the Noblesse Blessing skill.
Hot Spring debuffs disabled.
Buffs can be removed during combat (H5 style).
Next Target lets you target enemies at a distance (H5 style).
Augmentations: only one can be used. Switching weapons removes the active buff.
The Celestial Shield augment is disabled.
Toggles are not turned off when you die or teleport.
Cubic debuffs adjusted. Effect and duration are the same as the skills.

Smart Anti-Buff

Allows the use of any of your own buffs while active.
Blocks other players' buffs that do not come from your Party/Clan/Ally.
Blocks other players' buffs that do come from your Party/Clan/Ally but are not useful for your character.
Blocks your own buffs that are useful for your Party/Clan/Ally but not for your character.

Examples

  • You're a Warrior and an Overlord from your Clan casts OL Empower: you won't receive the buff.
  • You're an Overlord and cast OL Evasion for your allies: your character won't receive the buff.

Keep reading

Related

❖
News
November 1, 2026 • Staff

Entropy Beta: try it before launch

The Beta opens on Friday, November 13 and runs all weekend. Here's what you'll be able to test and how things continue until the Grand Opening on November 20.

Read more
Guides
October 31, 2026 • Staff

Entropy's Classic Client

Built-in TeamSpeak-style voice, Auto Farm, Auto Potions, FOI alerts, achievements, roulette and options to gain FPS.

Read more